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procedural textures

Open wicker weave of reeds over stakes

Generate tileable PBR maps of wicker: round weavers passing over and under round stakes in randing, double randing or over-two weaves, with open gaps in the albedo alpha, fibre streaks, rattan nodes and worn paint. Use for baskets, wicker chairs, hampers, screens and garden furniture.

Recorded render of Open wicker weave of reeds over stakes

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • component.json
  • material.tres
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • verification/native.json
  • wicker_weave.py

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
pattern, stakes, weavers, stake_width, weaver_width, bulge, fibres, paint_wear and 3 more
Presets
default, white_painted, dark_stained, willow_twill
Tileable
yes
Command line
python wicker_weave.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Reeds are ideal round rods with a cosine bend around the stakes; they do not flatten where they cross, and stakes stay straight. Borders, rims, chair-caning hexagons and twined (pairing) weaves are out of scope. The gaps are an alpha cut-out at 0.5, so the material needs alpha scissor (set in the Godot template and the Blender builder); behind the gaps the albedo is a dark reed colour. Occlusion is a blurred-height estimate that ignores the open gaps. Colours are artistic.