
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngtest_package.pytriplanar_rock.gdshaderverification/native.json
How it works
- Shader type
- spatial
- Parameters
- rock_light (vec4 = 0.58, 0.55, 0.5, 1), rock_dark (vec4 = 0.3, 0.28, 0.26, 1), crevice_color (vec4 = 0.12, 0.11, 0.1, 1), scale (float = 1.6), blend_sharpness (float = 6), crack_amount (float = 0.5), bump_strength (float = 1.2), roughness (float = 0.9)
- Result
- Grey-brown stone with darker cracks and bumpy lighting that wraps seamlessly around any shape.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/triplanar_rock/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
The pattern is fixed in world space: moving the object slides it through the texture (use object space for movable props). Screen-space bumps can shimmer on distant or tiny surfaces and are flat in shadow. Three projections cost three times the noise.