What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngsprite_pixel_art_aa.gdshadertest_package.pyverification/native.json
How it works
- Shader type
- canvas_item
- Parameters
- edge_sharpness (float = 1), enabled (bool = yes)
- Use it on
- A pixel art texture on a Sprite2D whose `texture_filter` is set to Linear (as in `demo.tscn`).
- Result
- A 24-pixel sprite scaled seven times with crisp, flat texels and smooth edges.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/sprite_pixel_art_aa/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Requires the node's texture filter set to Linear; with Nearest filtering it has no effect. Mipmaps must be off or the blend smears when minified.