
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngsnake_scales.pytest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- scales, elongation, overlap, keel, pattern, pattern_repeat, gloss, hue_shift and 2 more
- Presets
- default, coral_banded, diamondback, green_tree
- Tileable
- yes
- Command line
- python snake_scales.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Scales are rounded-diamond height fields of one size in regular offset rows; belly scutes, head plates and the change of scale size around the body are out of scope. The body axis runs along V with the head toward the top. Patterns are stylized fields sampled at scale centres, not the markings of real species, and there is no iridescence or shedding skin. Occlusion is a blurred-height estimate, not ray traced. Colours are artistic.