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Metallic flake car paint with a flip colour

Build a car paint node material: a two-tone colour that flips at grazing angles, Voronoi metal flakes that tilt the base layer's normal so they sparkle, and a smooth clear coat on its own normal. Use it for vehicles, product renders and toys.

Recorded render of Metallic flake car paint with a flip colour

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • component.json
  • graphcheck.py
  • material_car_paint.py
  • meshcheck.py
  • preview.png
  • test_material_car_paint.py
  • test_package.py
  • verification/native.json

How it works

Operator
baltor.material_car_paint
Parameters
material_name, base_color, flip_color, metallic, base_roughness, flake_scale, flake_strength, coat_roughness and 1 more
Result
One material with a node tree; assigned to the active object.
Blender
4.2 or later
Axes
Blender Z up, -Y forward
Units
metres

Recorded checks

blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 02:12:34)

  • addon_install_and_enable
  • operator_runs_with_defaults
  • blender_data_matches_core
  • addon_disable_unregisters
  • script_mode_runs
  • clean_reopen_addon_file
  • clean_reopen_script_file
  • gltf_separate_export
  • engine_output_clean

Limits to consider

Flakes come from Voronoi cells in object space, so their size scales with the object and they alias at a distance unless enough samples are rendered. The flip colour uses a facing ramp, not measured pearlescent data, and the paint is not physically based beyond the Principled BSDF. Rendered here with Cycles CPU only. Verified in Blender 5.2.1; written for the 4.2 API.