
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsonfog_volume_height.pygraphcheck.pymeshcheck.pypreview.pngtest_fog_volume_height.pytest_package.pyverification/native.json
How it works
- Operator
- baltor.fog_volume_height
- Parameters
- size, density, falloff, breakup, noise_scale, color, anisotropy
- Result
- A box mesh named Height Fog with the volume material Baltor Height Fog.
- Blender
- 4.2 or later
- Axes
- Blender Z up, -Y forward
- Units
- metres
Recorded checks
blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 02:12:34)
addon_install_and_enableoperator_runs_with_defaultsblender_data_matches_coreaddon_disable_unregistersscript_mode_runsclean_reopen_addon_fileclean_reopen_script_filegltf_separate_exportengine_output_clean
Limits to consider
Volumetric rendering is slow and noisy at low sample counts; EEVEE renders volumes with its own approximations. The fog fills only its box, so its edges show if the box is smaller than the view. Density follows the box's own base height from its origin, not the scene floor. The visibility in the report is the rough 3 / density rule for a dense medium. Verified in Blender 5.2.1 with Cycles CPU; written for the 4.2 API.