
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcatmull_clark_subdivision.pycomponent.jsonexample.gltfmeshkit.pypreview.pngtest_package.pyverification/native.json
How it works
- Entry points
- catmull_clark, cage, build, main
- Parameters
- cage, levels
- Complexity
- O(4^levels * F)
- Axes
- +Y up, metres
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
generator_runs_system_pythongenerator_runs_verifier_pythongltf_strict_structureinterpreters_agreeexample_matches_generatorgodot_headless_gltf_loadgodot_compatibility_render
Limits to consider
No crease or corner sharpness tags beyond fixed valence-two boundary corners. Faces may be triangles, quads or larger polygons, but non-manifold edges (three or more faces) are treated as boundary midpoints. Output quads are generally not planar and are split along their shorter diagonal on export. Positions follow the standard rules; the limit surface is not evaluated.